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Game played with NBDC project stakeholders in Bahir Dar, October 2011

[File: Happy Strategies game - Group discussion with An Notenbaert]

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november 2011

Bahir Dar, Ethiopia

Validate the practice database
Rationale for bundling practices
number of participants

card allocation
landscape defintion
Three study site of the project


amounts of landscapes
2 time each of the 3 project landscape

cards in the game
Humid and dry zone technologies

exchange rules
Free exchange between landscape
Costly exchange with the help desk

The game was played with the self-section card variant with about 60 participants who are involved in the research program that focus on 3 Ethiopian landscapes in 3 woredas (district) in the Ethiopian Blue Nile. These three landscapes have also been used for the game, each landscape was split into two groups. All the stakeholder know at least one of the 3 area well. As the objective of the game was to validate the database and the participants all have good prior knowledge of rainwater management practices a very broad range of cards covering the humid and dry zone technologies were included despite of the fact that all landscape were situated in the humid zones.

Strategies formed :

group 1
[File: Happy Strategies game - Diga strategy]
- Biophysical SWC (Soil Water Conservation)
- Cut-off drains
- Conservation tillage
- Biological fertility
- Agro-forestry (innovation)
- Grass strips
- Cropping pattern (innovation)
- Flood diversion
- Water saving irrigation
- Pond
- Diesel pump
Selecting then presenting options and exploring participatory approaches to involve community

Group 2
[File: Happy Strategies game - Diga 2 strategy]
- Animal movement/conservation tillage
- Dairy cattle (innovation)
- Roof water harvesting
- Mango tree (innovation)
- Micro-basin
- Biological fertility management
- Diversion
- Diesel pumps
- Veterinary service
- Value chain for mango
- Dairy cattle
- Access to credit
- Pump maintenance
- Water User Association
- Stakeholder integration
Group 1
[File: Happy Strategies game - Jeldu strategy]
- Hill side terraces/ Large half moon/ Micro-dam construction/ Diversion
- Integrated soil fertility management/ Grazing land management
- Grass strip along contours/ Limiting animal movement
- Post harvest commodity storage (Potatoes )/ Marketing (innovation)
not discussed

Group 2
[File: Happy Strategies game - Jeldu 2 strategy]
- Mixed tree cover (innovation)
- Biological fertility management
- Check dams
- Hillside terrace
- Micro-basins
- Treadle pump
- Cut-off drains
- Sand dams
- Grazing land management
- Intervention approached and accepted
- Interventions we need money + labor to install terraces
- Money (Treadle pump)
- Access to credit

Group 1
[File: Happy Strategies game - Fogera strategy]
- Fanya juu
- Hillside terraces
- Grass strips along contours
- Limiting animal grazing
- Diesel pump
- Treadle pump, Hand dug wells
- Check dam, Afforestation
- Scattered trees on farmland (innovation)
- Advice on- soil fertility management, fertilizer application
- Improved agricultural extension services
- Policies on land use, free grazing, population
- Value chain linkages (e.g. Cooperatives)
- Organization of institutional set up among farmers
- Diversification of crops , introduction of different variety
- Grass strips Fanya juu for middle and upland to stop degradation & downstream flooding
- Hillside terraces
- Limiting animal movement: all zones

Group 2
[File: Happy Strategies game - Fogera 2 strategy]
- Upland: Terraces with tree planting (innovation)
- Midland: Checkdams, Grass strips along contours, Pond, Micro-dam and Terraces tree planting
- Lowland: Hand-dug wells, Diversion weir, Diesel pump, Treadle pump, Fertility management (innovation), Grazing land management over sowing
- Cross cutting: Markets/infrastructure, Credit provision, Research/extension, Sectoral & institutional integration
- Focused in lowlands: Early warning system, Agro-processing (rice, milk)

What are the major lessons learned in terms of water management ?
Though the combination of practices differed in each landscape, the objectives of the combinations were relatively similar. Most important seem to be fertility management, water harvesting and livestock oriented practices.
In Diga, agro-forestry oriented towards fruit or fuel, soil and water conservation and small scale irrigation (diversion/pumps) are combined. Interventions are related to emerging market opportunities mainly for fruit, dairy and meat.
In Jeldu, the focus is more on fertility management and soil and water conservation. It includes moving away from Eucalyptus towards a more diverse land cover. Interestingly, in Jeldu no agro-forestry oriented practice were proposed; despite of all the Eucalyptus planting that takes place in this site.
In Fogera, the practices aim at improving the tree cover, manage grassland and fodder access better, as well as soil and water conservation/ storage. Interventions are market related in optimizing the existing supply chains. For this site, no fertility management practice was introduced into the strategy. This could suggest that fertility is not such an issue or already well managed.
[File: Happy Strategies game - Group discussion with Catherine Pfeifer]
In all three landscape, the strategy contained practices about crop land, grazing land and livestock, about improved access to water during the dry season, and fertility management and rehabilitation of degraded land. Also, strategies tend to increase infiltrations in the uplands, soil and water conservation in the midlands as well as more efficient use and access to water in the lowlands.

What are the major lessons learned to improve the games?
Several positive aspects of the game could be identified. It allowed people to talk easi
ly about multi objective multi criteria problems. Participants could learn from each other. Also some cards could be validated.
Also some lessons could be learnt. The quality of the facilitation at the landscape really matters for the quality of the discussions and strategy development. The concept of interventions was not always understood by the facilitator consequently some innovation cards were used for interventions. Finally, one and a half hour is simply too short for reporting back.
[File: Happy Strategies game - Group discussion with Alan Duncan]
For future improvements, there is a need for a clearer landscape definition. Furthermore, participants often talked about combination of practice based on bio-physical characteristics and not too much in terms of synergies.
[File: Happy Strategies game - Groupwork]

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report : File:2011 11 1-HSGreport2.pdf