Practitioners
From happystrategies ilriwikis
Water practitioners at the training organized by MetaMeta
([1])
information needed |
fill in this column |
documents used |
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date |
july 2012 |
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location |
Mekelle |
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objective |
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number of participants |
40 |
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card allocation |
self-selected |
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landscape definition |
a dry and humid landscape |
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amounts of landscapes |
2 each |
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cards in the game |
the cards from the toolbox |
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exchange rules |
free exchange with other landscape 1-2 exchange at the help desk for the first 15 min then based on the goodwill of the help desk manager 1-1 or even free. |
Strategies developed in the game :
Humid landscape 1
Location |
Practices |
Intervention |
Explanation |
Upslope |
Woodlot |
nursery |
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Area enclosure |
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midslope |
Cut-off drain |
Layout and material |
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terraces |
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apple |
Apple processing factory Better market linkage |
For keeping value added in the area | |
Beekeeping |
Better market linkage |
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Improved breeds |
Better market linkage Artificial insemination |
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Improved cereals |
Better market linkage |
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lowslope |
Improved vertisol management |
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Tree nursery |
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Humid landscape 2
Location |
Practices |
Intervention |
Explanation |
Upslope |
Area enclosure |
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Terraces |
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woodlots |
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Multipurpose trees |
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Bee keeping |
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midslope |
Check dam |
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Grass strip |
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Micro dam |
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Treadle pump |
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Wind mill |
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apple |
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lowslope |
Roof water harvesting |
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Improved livestock breeds |
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diversion |
Dry landscape 1
Location |
Practices |
Intervention |
Explanation |
Upslope |
Roof water harvesting |
Settlements are only in the upslope | |
Area enclosure |
Needs capacity building and awareness |
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midslope |
Pits and trenches |
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wells |
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Ponds |
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Sesame |
Low water requirement, allows vegetative cover and increases income | ||
Multi-purpose tree |
Was added during the discussion | ||
lowslope |
Sand dam |
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Underground cistern |
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Treadle pump |
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Spate irrigation |
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Drip irrigation |
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mango |
Dry landscape 2
Location |
Practices |
Intervention |
Explanation |
Upslope |
Roof water harvesting |
Settlement only in the upland | |
Area enclosure |
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Spate irrigation |
Settlement only in the upland | ||
mango |
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Beekeeping |
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Chicken farm |
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midslope |
Micro-basins |
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Trench |
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woodlot |
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terraces |
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eyebrow |
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Charcoal |
From prosopis | ||
lowslope |
Underground cistern |
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Drip irrigation |
Also by taking water from the swamp | ||
Sand dam |
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Rice |
Added during the discussion planted on the swamp | ||
Camel and goat |
Added during the discussion |
What are the major lessons learned to improve the games?
All support persons, namely facilitators and banker were given the task to enforce rules only in the beginning and to relax the rule as the game goes on based on good argumentation. The banker after a certain time annoyed that dry land practices were not selected decided to become an NGO and went promoting some dry land practice he know to the dry landscape. This started a very interesting dynamic and discussion. Also towards the end of the game participants could take any additional card without exchange so that they could come up with their best bet strategy. It gave very complete strategies with detailed explanations
The game went very well. The level of sound in the room was very high. Lots of people moved across landscape with really identifying with one card. This allowed everyone to learn from both landscapes. Especially the dry land landscape started huge discussion about trade-off between feeding your population and ecosystem services as well as the trade-off crops versus livestock in pastoralist zone. Feedback from the participants was extremely positive. Initial concerns that people would not know about the practices was not relevant. Together the whole group new a lot and individuals could learn a lot from each other.
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